
The script now by default needs to have at least one ammo source, repair source or fuel source within 50m of the object that is holding the loadout menu. In Arma 3, when using this on a player, this command can only reduce the number of magazine in relation to the current ammo quantity of the unit. We suggest moving all discussions to Discord. Originally, the vehicle pad script was considered a private script used only in 7th Cavalry training servers.

Will I need to rearm my Abrams RHS vehicles with a script or is there a more elegant solution using modules. You just have to change the classname if you use my method. Often when editing loadouts for ArmA 3, just adding the new item on top of an old one may cause the old item to just sit on the floor.Īrma 3 Patch 1. Here are some older Arma 3 script menus I created for a few people and companies a while back, please don't ask me how to get them into your game OR server. Why would you want to add ammo in a weapon that has been made to run out?Exile will stay on Steam. While you can add ammo to the weapon itself it is also like you say. That would require calling a script containing my method of rearm using an addAction. If you want to have a scroll wheel action for rearming, it will be a little more complicated. Santa Six's method 4th reply is automated, simple, and can give you unlimited ammo. The thread is about a Buzzard but should work for mortars too. I want to know how can i rearm a mortar in the simplest way possible? Any ideas? Showing 1 - 15 of 19 comments. Reload to refresh your session.Home Discussions Workshop Market Broadcasts. You signed in with another tab or window.

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